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1276
Other Software / MOVED: Genesis of a Laser Controller
« on: October 30, 2016, 11:13:58 AM »

1277
Other Software / MOVED: RobotLaser Beta Released
« on: October 30, 2016, 11:13:28 AM »

1278
BenCutLaser / Laser Tools User Comments implemented
« on: October 29, 2016, 09:28:56 PM »
@Agastar made this suggestion:

"Also, what do you think about adding custom labels to the colors and using those too in the gcode editor? For example, if I pick the color red to be a cut operation and I add a label that say "Cut Opperation", the gcode editor could add that text to what you already have. If it is left blank then it just puts "red" like you have it now."

I spent the day adding this feature and have uploaded a video tutorial to explain what it is and how it works.

I will release this version in a couple of days but I wanted to get the video out first.

https://www.youtube.com/user/rfresh1011

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RobotLaser / Re: RobotLaser Beta Released
« on: October 29, 2016, 11:13:45 AM »
Thanks for that information Carlo.

One of the things you stated was that you did not like T2 Laser because it is tied to a PC (as is BCL)...but from your explanation, and to clarify for everyone, your software is also tied to a PC.

1280
RobotLaser / Re: RobotLaser Beta Released
« on: October 29, 2016, 08:12:20 AM »
Yes, I visited the active lock site but I still don't understand how it works. It looks like it locks the app itself and Carlo says it doesn't tie his software to a PC, yet his 'installation' instructions say if you want to run it on multiple PCs, then you have to install it on a USB drive.

And it doesn't actually install either, so the statement 'Installation Notes' is confusing.

It looks like a nice VB application.

1281
RobotLaser / Re: RobotLaser Beta Released
« on: October 29, 2016, 06:55:48 AM »
Hi Carlo,

This looks like a very nice product. I wish you all the best with your development progress.

1. What will the price be when you exit beta testing?

2. Will the software install at some point? It doesn't have an install program currently.

3. How does Active Lock work? You stated that other software ties itself to one PC, how does Active Lock work?

1282
General Discussion / Re: Connecting to forum
« on: October 28, 2016, 08:04:17 PM »
 :)

1283
General Discussion / Re: Connecting to forum
« on: October 28, 2016, 07:38:06 PM »
>@Ralph - can you see a log of login attempts?

There are thousands upon thousands of login attempts by IP addresses and other users that have been banned...the time stamps show that they keep attempting to login every 1 second of every hour of every day!

1284
General Discussion / Re: Connecting to forum
« on: October 28, 2016, 06:10:59 PM »
All the major browsers have the ability to clear their cache...

1285
BenCutLaser / Re: Gcode Editor -- writing Arcs and Circles
« on: October 28, 2016, 03:20:47 PM »
If you want to keep the drawing off of the VLM canvas, you could create a little sketch window for the user to draw on and then play the results in the VLM window. Just a thought...

It could be done on the same canvas John...I would just need a clear way to denote in was in that mode...probably by canvas color...but let's wait until the Arc Aid is released and you have a look at that for Arc and Circle help.

1286
BenCutLaser / Re: Gcode Editor -- writing Arcs and Circles
« on: October 28, 2016, 02:49:44 PM »
>it might be 80% of what I suggested but it definitely would be more than 20% to implement the rest.

The problem with allowing a user to draw on the VLM canvas would be one of model or state separation...the VLM is really a Gcode Visualizer and should not be thought of as being anything else...in other words, it has only one model: a 2D Gcode Visualizer. I do believe when you see how the Arc Visual Aid will work, you'll be amazed...its just the right balance of teaching someone how to code arcs without doing it for them...in other words, the method being designed now will force you to really think about those 4 G02/G03 arguments and how they factor into the whole gcode line. It's an amazing balance of help yet keeps your brain thinking about learning how this really works!

As a quick side note, I have over 20 years of technical teaching experience to draw upon...while I'm not perfect in any sense of the word as a teacher, I do have a good feel for how much to help a student and how much the student should learn on their own. Admittedly, it's a tough balancing act.

Paul and I have plans to bring drawing to the main canvas, so that one will be a challenge to display that canvas in essentially a CAD mode vs its normal read-the-dxf-file-and-display-what-it-finds-in-the-canvas mode. We're going to start with Text and then we might move on to the other drawing objects BCL currently supports like Lines, Arcs, Circles, etc.

1287
BenCutLaser / Re: Gcode Editor -- writing Arcs and Circles
« on: October 28, 2016, 01:22:02 PM »
>Also, what do you think about adding custom labels to the colors and using those too in the gcode editor? For example, if I pick the color red to be a cut operation
>and I add a label that say "Cut Opperation", the gcode editor could add that text to what you already have. If it is left blank then it just puts "red" like you have it now.

There is one issue with your suggestion:

The issue is space on the gcode line. Being able to add custom text will stretch out the line, and the lines, with comments on, are pretty long now. I guess you could turn off the comments. Let me ponder that John.

The idea behind assigning user-defined colors for each laser tool was to get your eye and brain, in time, used to seeing those colors on the main drawing canvas AND being able to know just by the color, what kind of laser operation was going to be done on the drawing object. Then when transferring the drawing to the VLM, there is color there as well on its canvas, so here too you should visually get a sense for what laser tool will do what kind of laser operation. It takes some time using BCL before you get used to the colors but in time you do and its quite effective at knowing what tool does what.

However, your suggestion would be helpful for new users of BCL. We can't insert the custom text into the existing color tag text as that is being parsed by the VLM so it would have to be its own comment. Let me think about this one John. The main challenge is where to store the user-defined text.

Thanks...


1288
BenCutLaser / Re: Gcode Editor -- writing Arcs and Circles
« on: October 28, 2016, 01:12:45 PM »
>I know this is probably a backwards approach but what about being able to draw a line or circle, arc, etc...
>with your mouse and as you draw it you see the gcode get created in the editor.

We almost have that now...see attachment 'Gcode Arc Line'...but you can't draw on the VLM canvas -- however -- you can load in a .dxf file with a bunch of different drawing objects on it and then once in the VLM, you can click on any line or arc or curve and the gcode responsible for it will highlight on the left side. That's about 80% of what you want  :)

The reverse works too...click the interactive icon at the top of the editor and then just click on, or highlight, any gcode line and the drawing object on the right side canvas will show the drawing arc or circle or line that the gcode generates. See those 4 attachments 'Sample0-4' below the first attachment.

This will be even easier to study once The Rulers and Grid Lines are in place.

1289
BenCutLaser / Gcode Editor -- writing Arcs and Circles
« on: October 28, 2016, 10:16:09 AM »
Now that the full blown Gcode Editor (GE) has been released, Paul and I are starting to look at enhancing it and optimizing it for gcode development work, most importantly, as a tool for someone who is trying to learn gcode.

As some of you know who write gcode, the hardest thing to learn when you are new to gcode is writing gcode for arcs and circles. It's really hard to do in the beginning as you sit in front of your editor and try to pull information out of your brain!

To that end, we are designing a Gcode Editor Visual Aid that will greatly help you to write gcode for Arcs and Circles quickly. It will be a visual aid that will over lay the VLM canvas and make visualizing your arc much easier, in real time, as you write your gcode. No other gcode editor has this feature as I have used almost all of them!

The other GE/VLM enhancement is that Paul will be adding a thin line Grid over the VLM canvas, in addition to adding X and Y axis Rulers. With the grid you will be able to quickly hide it or show it, to help keep the VLM canvas clutter to a minimum when the grid is not needed. This grid will be part of the arc/circle Visual Aid.

So stay tuned for more improvements and enhancements with the Gcode Editor and the VLM.

1290
Cutting / Re: Difference in power X / Y
« on: October 28, 2016, 08:29:13 AM »
Welcome to the forum @toromand

>Also, the X direction cuts much easier then Y direction
>It does not have anything to do with the orientation of the wood, as I have tried to rotate the same peace of plywood 90 deg and repeat.

My experience has clearly shown that the direction of the grain is absolutely critical to what speeds you are using to cut or surface burn a line or circle, etc. While you may have another issue with your Y axis, once you solve it, you will find if you try to cut a square for example using the same speeds for X and Y, when you are done and look at the back of the wood, you will see two lines have cut through and two lines have not.

The assumption is that you are making just enough passes to make the cut and not making extra, time wasting passes just to get through the two cuts that require more passes.

That's exactly why I designed BenCutLaser (BCL) to allow you to set an X speed and an Y speed. The results is that you can cut a square or a circle in 6 passes and when you turn over the wood, you'll see 4 very evenly cut lines or a circle cut all the way through, evenly.

On large parts, this is a really big time saver.

Anyway, that's been my experience.

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